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Old Jun 15, 2006, 07:23 PM // 19:23   #1
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Join Date: Dec 2005
Guild: Siege Turtles [ST]
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Default Co-Guild Leaders?

In light of a recent thread, it would be nice to see the ability for 2 guild leaders, or more than just Guild Leader, Officer, Member catagories. Theres quite a bit that a guild can focus on, not all are strictly PvE, Farmers, RP, PvP etc...so it'd be nice to see some sort of better management, especially for larger guilds.

Similarly, with factions, to gain control of a town you're guild/alliance has to be relatively large to farm that much faction, so there has been quite a few mergers that I have seen of two smaller guilds or one smaller guild into a larger one, this would also solve that problem of who should be leader/officer.


Edit: Wrong forum posted in, sorry, could admin move this?

Last edited by Tseng Shinra; Jun 15, 2006 at 07:26 PM // 19:26.. Reason: Wrong forum.
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Old Jun 15, 2006, 07:54 PM // 19:54   #2
Forge Runner
 
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Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I'm not sure there should be more than 1 leader, that may lead to trouble especially if two guilds merge that don't really know each other all that well.

As far as more positions, there would need to be some purpose for them otherwise they could just be officers. What's the difference between an "officer" and a "commander" (or whatever the title would be)? If nothing then what's the point? If there are differences, then what would the "commander" have for "power", everything the officer has but no promotions?
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Old Jun 15, 2006, 10:35 PM // 22:35   #3
Krytan Explorer
 
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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@OP ~ Maybe we should have guild "elected republics" or a guild "oligarchy" or maybe we should just leave the system as it is since it's working pretty good.

More specifically secondary leaders are the officers. They can take care of almost every function a guild leader can with a few important exceptions. I like it that way.

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